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Москвичи пожаловались на зловонную квартиру-свалку с телами животных и тараканами18:04
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We’ll apply a selective screening process on applications. At this stage, we’re primarily going to look for signals that worked well for us in the past & what we outlined in the “What we are looking for” section.
With Resident Evil Requiem, we focused on enhancing the presentation quality of the protagonist through an upgraded version of RE Engine to deepen the player’s immersion in horror. For example, each individual strand of hair and beard is rendered as a polygon, allowing it to move realistically in response to body motion and wind. The way light passes through his hair changes depending on how the strands of hair are overlapped as well. This detailed expression of texture is one of the many details that we would especially love for our fans to see.